Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old Oct 17, 2007, 04:21 PM // 16:21   #1
Frost Gate Guardian
 
fleshvirus's Avatar
 
Join Date: Jul 2006
Location: Swe
Profession: W/R
Advertisement

Disable Ads
Post Your thoughts about GW2 Professions

So how will the professions tie with the *class* system?

My best guess would be that they will copy WoW for that matter.

Asura seems to be highly intelligentand selfish creatures.
What would suit for them would be.

Elementalist
Necromancer?
Mesmer?
Ritualist?
Monk?
.

The Norns are strong creatures. They dont have warriors, only heroes. They believe in hunting the biggest prey to show themselves worthy. And they can morph into a bear, So far.

Warrior
Ranger?
Assassin?
Dervish?
Paragon?


I dont know the dwarfs,Charr or Sylvaris role. But then again, maybe they all will have same profession equaly to Humans. Thats the most logical of them.

What do you think?
fleshvirus is offline   Reply With Quote
Old Oct 17, 2007, 04:50 PM // 16:50   #2
Ascalonian Squire
 
Join Date: Sep 2007
Profession: R/Me
Default

I remember reading a quote from ANet that said there would not be as many professions in GW2 as there are in GW. So I'm guessing they will try to bring the number of professions down to 5 or 6, maybe even 7, but we will not have the same 10 professions we have now.

So, whatever the new classes will be called, I suspect that the new professions will be hybrids of current professions plus one or two new ones. Here's my take on what some of the professions may be:

1. Warrior + Paragon = Generic leader/soldier
2. Ranger + Assassin = Sneaky wilderness guy
3. Monk + Ritualist = Healer/spiritualist
4. Elementalist + Mesmer = Generic spellcaster
5. Necromancer + Dervish = Grim reaper anyone?

(optional)
6. Some entirely new profession that we haven't seen before -- perhaps taking elements of old professions that are left out of the hybrids listed above.
7. Ditto of 6

That said, I think each species should be able to use any of the above professions except 1.

So:
1. Asurans could not use the War/Paragon hybrid.
2. The Norn could not use the Ele/Mesmer hybrid.
3. The Sylvari could not use the Necro/Dervish hybrid.
4. The Charr could not use either the 6th or 7th professions depending on if they're in the game and what they are.
5. The humans -- ditto of Charr.

Everyone would be able to use the Ranger/Assassin and Monk/Rit hybrids because they seem like pretty typical professions for all the species.

Those are just my thoughts on the professions/species in GW2.

Oh, and Dwarves aren't playable in GW2, fleshvirus, so there's no need to consider them.
The Shelf is offline   Reply With Quote
Old Oct 17, 2007, 04:58 PM // 16:58   #3
Forge Runner
 
Join Date: Jan 2006
Default

I have a feeling that monk will be absent as such in favor of a paladin type profession.
Antheus is offline   Reply With Quote
Old Oct 17, 2007, 06:49 PM // 18:49   #4
Wark!!!
 
Winterclaw's Avatar
 
Join Date: May 2005
Location: Florida
Profession: W/
Default

Two things:

1. I really hope all the current professions come back.
2. I am strongly opposed to any race restrictions on classes.
Winterclaw is offline   Reply With Quote
Old Oct 17, 2007, 07:08 PM // 19:08   #5
Desert Nomad
 
Join Date: May 2007
Profession: W/E
Default

Quote:
Originally Posted by Winterclaw
Two things:

1. I really hope all the current professions come back.
2. I am strongly opposed to any race restrictions on classes.
1) I love core proffesions and would love to see those, Paragon and Rit i don't mind but the other melee classes seem not needed

2) I couldn't agree more. This is the thing i'm dreading in GW2 - races. It's not needed at all and i think people will say "hmmm how fun would it be to play as a charr" then make one and rant on forums (feel sorry for mods) about how it doesn't work how they wanted
JeniM is offline   Reply With Quote
Old Oct 17, 2007, 07:31 PM // 19:31   #6
Furnace Stoker
 
boxterduke's Avatar
 
Join Date: Jun 2005
Location: Walking the ruins of Ascalon
Guild: DVDF
Profession: Me/
Default

I think I speak for all Mesmers when I say that we will be pissed if the Mesmer profession was not left intact and got merged into another profession and lost its traits.
boxterduke is offline   Reply With Quote
Old Oct 17, 2007, 07:35 PM // 19:35   #7
Krytan Explorer
 
Join Date: May 2006
Profession: Rt/N
Default

I dunno, Necro+Mesmer = Give up now, bad guys. XD

With that said, my speculation is that the Sylvari might be Rangers, Rits, or Dervish. They all deal with spirituality. Unless they're Mesmers, they got the "beautiful" requirement.
Bargamer is offline   Reply With Quote
Old Oct 17, 2007, 10:28 PM // 22:28   #8
Jungle Guide
 
Dean Harper's Avatar
 
Join Date: Dec 2005
Location: USA
Guild: The Killer Clan Musketeers [TKCM]
Profession: Me/E
Default

Quote:
Originally Posted by boxterduke
I think I speak for all Mesmers when I say that we will be pissed if the Mesmer profession was not left intact and got merged into another profession and lost its traits.

Exactly what I was thinking... Memsers are the most innovative profession ive ever seen in an MMO. Anet better not merge the professions, and im also dreading having races, make use MORE like WoW why dont you??!?! My feeling is that Anet will be rid of the 4 profs from the other campaigns, and keep the core, but implement 1 or 2 new ones that are more balanced than the others. Dervish should be replaced with an entirely new fuction, since in historical times, Dervishes were holy men and women who worshipped with elaborate dancing. Paragons, just get rid of em, (no offense to paragons out there, but i really dont like the class). Assassins may or may not stay, and Rits should be ok with their current style in GW2 in my never to be humbled opinion...
Dean Harper is offline   Reply With Quote
Old Oct 17, 2007, 10:38 PM // 22:38   #9
Desert Nomad
 
Phoenix Tears's Avatar
 
Join Date: Feb 2007
Default

First of, EoTN has still shown, that Classes make not matter in kind of the Profession. All races can be all classes ... thats the simplest and best solution, even when some combinations may look weird.

Humans can be everything, so why should the other races not too?

Imo it makes absolutely no sense to discus over stuff like this now, unless anet finaly gives us more and useful information about Professions/Classes in GW2 and the general Race System.
When I could write here down now, how I wish, that GW2 should look like in kind of professions, there would exist no Dervishs and no paragons anymore in GW2, like they are known in GW1, they would absolutely lose both their supernatural apearances and their "wannabe looks" so that both professions would fit far better to the Core Classes and the FA Professions, which have fitted from the start on far better to the Core Classes, then the Derv and the Para, which look only so supernatural, because some dumb kiddies wanted to have divine shape shifters and Angels in the game ...

When it would come to me, in GW2 would exist no 2 Class System anymore, the player choses simply only his profession and then improves his Character over time with increasing Stats/Attributes and gaining new skills with that the player can train to become more powerful over time and better skilled in kind of playing his Character (play experience), theres no need to show a 2nd class .

My professions for GW2 would look like this:

(Classical Melee Part - each one is an own Profession
- Knight (Order/ Dark/ Crusader) > Knights will get a Choice in Kind of Faction, which will determine, what Kind of Knight they will become.

> Is your Guild your Faction, then you become an Order Knight
> Is your Anger your Faction, then you become an Dark Knight
> Is your King (Kingdom)/Country your Faction, then you become a Crusader

- Legionaire(Warrior)
- Paladin
- Dualist (Gladiator)
- Berserker
- Samurai
- Guardian (Sentinel)

(Exotic Melee Part - each one is an own Profession)
- Warmonger
- Corsair(Pirate)
- Assassine
- Dervish
- Rogue
- Monk
- Harlequin (Clown)

(Midrange Melee Part - each one is an own Profession)
- Poacher(Hunter)
- Dragoner
- Relic Hunter
- Dancer
- Bard


(Longrange Melee Part - each one is an own Profession)
- Ranger
- Rogue*

* Can be in melee but also longranged fight style


(Midrange Magical Part - each one is an own Profession)

- Priest/Nun
- Wizard(Mesmer)
- Magician (Elementalist including Light and Dark as Elements)
- Necromancer
- Ritualist
- Animamancer*
- Chronomancer
- Runologist
- Seer (Fortune Teller)
- Ninja (Shinobi)
- Sage (Scholar)

(Supportive Melee/Magical Part - each one is an own Profession)
- Alchemist
- Blacksmith
- Druid
- Engineer
- Cleric

This way, GW2 would have 1000% 1 profession for everyones taste and no wannabe classes anymore, because everything imaginable that would fit into the GW Universe, would be then an own profession for itself.

So and all races in GW2 would be able to be all those professions, thne the game would have a real point in being unique, because GW2 would be then the MMORPG with the most choosable number of Professions, which allows the player to play nearly as everything possible, unless you create such dumb wannabe non RL existing shitty stuff, like Paragons, to try to be "unique", as if players would force the Devs to create such dumb garbage to let the game look "unique"

Only because a game has lots of classical professions doesn't mean imo, it can't be unique ...in the end no one also complains about the Core Classes, which are the most classical professions of all, there moans nobody like "oh noez, again we have to play as....err Warrior, how ununique ..."

PS: the difference in my System here will be, that regardless of which profession you choose in kind of profession type, they will share all certain Core Skills

So there will be for example now Core Skill "XYZ" , this Core Skill can be used by Legeionaires, but also by Paladins, because its a Core Skill of the Profession Type "Classical Melee Fighter"*)
* Call it how u want

Then there exist naturally too skills, that only your own Class can use:
Skill "121" for example, can only be used by Paladins, while Skill "212" can only be used by Legionaires...(thats the normal system as it runs in GW1, with each profession having its own skills ignoring the kind of the profession type)

Now to the "new" changed 2nd Class system of GW2, there can characters learn only skills of other professions which are in their Profession Type ...

this means, a Legeionaire will be able to learn after time skills from the paladin, samurai and so on, until you have learned all skills from all professions of your Profession Type, but a Legeionaire won't be able to learn Skills from any other Profession type, then its own.

Means, a Legionaire won't be able to learn skills from a Wizard and vice versa ... because both are 2 absolute different Profession Types... this way, GW2 will have far more realistic looking/acting professions and not such weird combos like Warrior/Eles, which are more Ele, than Warrior in matter of Skills lol

Magicians will also then only be able to learn magic Skills and won't be able to make any melee builds with melee weapons, thats simple unrealistic and looks weird, when you are a magician and run around with a Sword in your hand and attack enemies with warriior skills oO, thats imo not only weird, its also ingame stupid to do something like this.
Masters of Magic can't be also good warriors, Characters have to specialize in 1 Profession Type, to be good in it, but mixing Profession Types through this dumb 2 Class system lets the whole game just look only weird

Last edited by Phoenix Tears; Oct 17, 2007 at 10:57 PM // 22:57..
Phoenix Tears is offline   Reply With Quote
Old Oct 17, 2007, 10:57 PM // 22:57   #10
Wilds Pathfinder
 
street peddler's Avatar
 
Join Date: Apr 2007
Default

my one wish is that were not stuck with one particular look when we pick a profession...like if im an assassin, i dont want to be stuck with tight jumpsuits with blades sticking out, or if i pick mesmer i dont want to be stuck with a boring suit that makes me look like im going to a meeting. every profession seems to be stuck with a particular motif which i hope anet gets rid of in gw2.
street peddler is offline   Reply With Quote
Old Oct 17, 2007, 10:58 PM // 22:58   #11
Forge Runner
 
BlackSephir's Avatar
 
Join Date: Nov 2006
Profession: A/N
Default

Quote:
Originally Posted by Winterclaw
Two things:

1. I really hope all the current professions come back.
2. I am strongly opposed to any race restrictions on classes.
Ey, great minds think alike!

Anyway, this whole 'race' concept in GW2 scares the sheet outta me. If they'd only have different look- cool. But if they have speshul abilities and/or restrictions- gg AN, you failed.

btw I'm afraid we won't see Assassins in GW2 Too much griefing
BlackSephir is offline   Reply With Quote
Old Oct 17, 2007, 11:01 PM // 23:01   #12
Desert Nomad
 
Phoenix Tears's Avatar
 
Join Date: Feb 2007
Default

Quote:
Originally Posted by street peddler
my one wish is that were not stuck with one particular look when we pick a profession...like if im an assassin, i dont want to be stuck with tight jumpsuits with blades sticking out, or if i pick mesmer i dont want to be stuck with a boring suit that makes me look like im going to a meeting. every profession seems to be stuck with a particular motif which i hope anet gets rid of in gw2.
yeah, that i hope too. GW2 must give us hopefull alot more options for individuality ...

Quote:
Originally Posted by BlackSephir
Ey, great minds think alike!

Anyway, this whole 'race' concept in GW2 scares the sheet outta me. If they'd only have different look- cool. But if they have speshul abilities and/or restrictions- gg AN, you failed.

btw I'm afraid we won't see Assassins in GW2 Too much griefing
Don't think so, Races should have differences, otherwise new races are just boring and senseless, when other races would have no specialities (strengths and weaknesses vs. Human), we could stay direct at silly borign humans.

Assasins look far more like an additional Core Class to me, as dumb wannabe God Dervs and Wannabe angel/bard Paragons ...

those 2 have imo a far lesser Chance to get seen in GW2, than the Assasin, which is by far more a famous much liked "core" class, in GW it wasn't yes, but in lots of other games, regadless if now MMO or Offline, its like a Core Class

Last edited by Phoenix Tears; Oct 17, 2007 at 11:07 PM // 23:07..
Phoenix Tears is offline   Reply With Quote
Old Oct 17, 2007, 11:17 PM // 23:17   #13
Forge Runner
 
Onarik Amrak's Avatar
 
Join Date: Mar 2007
Guild: Astral Revenants
Profession: P/W
Default

I suppose they'll balance the profession count better than in GW1.

Like, when Prophecies was released we had 1 melee, 1 ranged phys and 4 casters...

And now after NF we have 3 melee, 2 ranger phys and 5 casters. It's a much more balanced list, I think.

Perhaps they can produce a similar ratio for GW2. (I hope not a smaller list though. I like having all these professions to pick, mix and mess around with.)
Onarik Amrak is offline   Reply With Quote
Old Oct 18, 2007, 03:36 AM // 03:36   #14
Furnace Stoker
 
draxynnic's Avatar
 
Join Date: Nov 2005
Guild: [CRFH]
Default

Quote:
Originally Posted by Winterclaw
Two things:

1. I really hope all the current professions come back.
2. I am strongly opposed to any race restrictions on classes.
Well, if we make the assumption that we have all the same professions behaving in much the same way, there are some things that wouldn't make sense. For instance, the Norn, Asura and Charr don't worship the Six Gods, so it wouldn't make much sense to have a Charr dervish going Avatar of Lyssa...

That said, it'd certainly be better if profession restrictions are kept to things where it really wouldn't make sense in the lore, so you can still make an oddball-ish character if you chose rather than being forced to stick to the archetypes like WoW seems to.

A couple of comments on other posts:

I'd also be disappointed if the Mesmer disappears. The 'I'm going to mess with your head' style of magic has been my favourite in strategy games since Master of Magic - it's quite refreshing to be able to use it effectively in an RPG. (I think the only other one where it's available that comes to mind is Spellforce.)

Also, Phoenix Tears: If you think a W/E is more Elementalist than Warrior, I expect you haven't played one. Warriors aren't suited to pretending to be Elementalists - a W/E is fundamentally a warrior who uses a little bit of magic to assist their fighting, which is a perfectly reasonable archetype. It's just like the Paladin except with elemental magic instead of holy. (At most, a W/E may get away pretending to be a PBAOE Elementalist for a few seconds, but after that it's back to swinging that sword, axe or hammer...)

Coming back to it from the other side, there are also plenty of cases in fiction where a wizard-type has used a sword. Belgarion from the Belgariad, the main character in the Cycle of Fire trilogy by Janny Wurts, even Gandalf had Glamdring.

The thing I really liked about the secondary profession system is that it meant that it wasn't necassary to create a wide range of different classes with only minor differences between them. Instead, all they needed to do was cover the archetypes, from which the player could mix and match to create whatever they're aiming for.
draxynnic is offline   Reply With Quote
Old Oct 18, 2007, 04:07 AM // 04:07   #15
Hall Hero
 
HawkofStorms's Avatar
 
Join Date: Aug 2005
Profession: E/
Default

I too speak for mesmers that they better be around in some way or form. After all, if you have healers that are as strong as in gw1, you need an anti healer class like the mesmer.
HawkofStorms is offline   Reply With Quote
Old Oct 18, 2007, 05:14 AM // 05:14   #16
Ascalonian Squire
 
Phoenix of War's Avatar
 
Join Date: Oct 2005
Guild: Phoenix of War
Profession: E/Me
Default

You should click here and read this thread

Gaile Grey said all of the following (minus some stuff in-between):

"All skills in GW2 will be different. And, I believe, the professions will be different as well. Now, I could be wrong-- the professions may carry over. Or perhaps in spirit the concept will continue. For example, the warrior could be differently named, but retain many warrior qualities. Level cap in GW2 is still being considered. If there is one, it will be very high."

-------------------------------------------
Based on all of that, I would say there will be different professions and skills than GW1 and they will have a level cap of somewhere between 75 and 100. This will make the game more similar to FFXI and WoW in that respect.

However, Guild Wars Dev Team is famous for making last-second changes on things like this so there really is no telling until it's in the box and on the shelf. Even then it's still subject to "nerfs" and "patches" and "updates" so who knows.
Phoenix of War is offline   Reply With Quote
Old Oct 18, 2007, 05:46 AM // 05:46   #17
Forge Runner
 
=HT=Ingram's Avatar
 
Join Date: Feb 2005
Location: Anchorage Alaska
Guild: Haz Team [HT]
Profession: R/W
Default

Basically I think Anet could do somethign very smart here...

Pick a race, and the class changes as you unlock it... Both primary and 2ndary able to be switched around, but the Primary attribute will be based on the race not the class from that point forward.

Race (Primary attribute)
Main class (3 attrib options)
2ndary class (3 attrib options)

Note: I really hope they allow PURE classes again as well. I hate that I am sometimes forced to have a 2ndary if I do not want one. 90% of the time as a monk I Never touch another classes skill. never. So why have the 2ndary? Indeed why not allow a minimal attrib point boost for being a Pure class. Like 5 points would be HUGE. Especially when starting out as a low level. If you go with a 2ndary class, great, but you loose the extra 5 point bonus in doing it. But think what you gain for that marginal 5 point cost? An entire new class set to make use of on your builds... Options are key...

Armors class based on level (hero armor style)

Health / manna based on level advancement
Attributes 250 Max.
(200 for just you and 50 for companion {champion or pet},
OR if just you alone, 250 total)
(Again, opt for a champion or Pet, that costs you 50 attrib points to give to them to make them useful.
If you do not want them then hey your a stronger solo build right? OPTIONS!!!)

Armor styles based on races, and socketed for runes, gems, inscriptions, or other upgrades. better armors may have more sockets. IE finally a reason to get elite armor besides looks alone.

These are lessons well learned from the game. People will want variety in their characters. The more you can customize it and use it the more time people will spend in game on that one character.

This structure for GW2 will allow character advancement beyond account advancement. If your a Asuran, and have been a science / alcemy class all this time, and everything maxed out, well maybe its time to change to Hunter / Prospector classes so you can unlock a new aspect of you race development. Or you would still have the option at that point to begin a new race and see where that develops... Since in this concept each race would have unique abilities native to their race. What we now think of as primary attributes common to just the primary classes. Divine Favor, Soul reaping, Fast casting, energy storage, and so on ...

This would just allow for MUCH more customization. and in some cases may well make it that many players just stick to the race that has the attributes they enjoy the most and only have to grind 1 character up, yet have access to the most options on that character. How we now have that with 1 primary profession, and ability to gain all 2ndary professions, and get unlocks for everything across all classes, Except that of the primary attribute from 2ndaries. Its the same context, just has a twist to it in order to accommodate new races and evolution. I know many times the only thing that keeps me from trying a new profession at times is that I have so much time invested in my primary character... I just do not want to give him up... This would allow that character to evolve more as you advance through the game many times.

Alternatively it could be similar to how we have it now, but have the race determine the list of PvE skills available to use... That seems to be more in line with what they seem to be steering us toward with the PvE skills from GWEN. One race gets these, another gets these and so on...

I really have no doubt armors are going to be more like hero armor. to prevent cheaters from getting runs to end of game to get unfair advantages. So it advances in AC as you level up to some set level. maybe something like Lev 30 or or lev35 with Max AC like 100... Beyond that level does nothing for AC or health. It just becomes a indication of age, or maybe be a trigger for access to certain areas.. Alla WoW factor and epic raids... I hope that will not be the case, but the way things have been going it may well be.

Maybe even the more you level the more you can upgrade your looks or armor or base stats(like dex speed str that kind of thing). IE CoV style for costume changes and profession restructures. Also known as respec sessions.

IDK. GW2 has potential, and opportunity. We will see how they opt to use it.

One thing I really hope for is the more you level, IF no cap... the harder the game becomes.. not the easier... Especially for various solo missions or quests that may be in the game. So if you spawn into a instance with 3 lev 80s 1 lev 100, and 4 lev 50s, you should expect at least 1 boss at the max lev 100, a few lieutenant's at the middle levels 80s and the rest of the mobs become the ave or mean value of everyones lev. so in that case it would be lev 58 mobs. This way as you advance in the game it becomes a challenge at all times. But if your a new player it stays fairly easy. No more N00b islands that you rarely ever go back too. Well except now we have HM and n00b islands are kinda fun again. But still this would be more fun all around.

Last edited by =HT=Ingram; Oct 18, 2007 at 06:20 AM // 06:20..
=HT=Ingram is offline   Reply With Quote
Old Oct 18, 2007, 05:51 AM // 05:51   #18
Jungle Guide
 
Sleeper Service's Avatar
 
Join Date: Dec 2005
Guild: CULT
Default

the best skill and profession system i ever saw was in FF Tactics. Both the GBAdvance one and the PS1 versions.

For those that dont know, Everyone started off with the same "Core" profession choices and it was depending on which profession "branch" you took and how many skills you acquired in those branches that you could progress (into another profession). Of course you could super specialize as well.

Certain races could only do certain professions but that was very tied into the FF lore. Theres no reason to remove that particular aspect and replace it with something along the lines of "certain races start with different core skills" like EVE for example.


nice list there Tears....wheres the Summoner(rt?), Demonologist (rt/necro?), Gunsmith (relic hunter/engineer?) classes?
Sleeper Service is offline   Reply With Quote
Old Oct 18, 2007, 05:53 AM // 05:53   #19
Jungle Guide
 
Sleeper Service's Avatar
 
Join Date: Dec 2005
Guild: CULT
Default

oh yeah i forgot, the Tactics system had one "flaw" in it though i suspect its more to do with personal taste. to start training a skill you had to equip an item...i found that a bit crap but then again inventory was infinite.
Sleeper Service is offline   Reply With Quote
Old Oct 18, 2007, 06:33 AM // 06:33   #20
Grotto Attendant
 
arcanemacabre's Avatar
 
Join Date: Feb 2006
Location: North Kryta Province
Guild: Angel Sharks [As]
Default

I'm thinking they will probably have 5 classes - but each will have attributes that when specced, will create a kind of 'subclass,' then a secondary class, chosen from the original 5, which can further fine-tune the 'subclass.' Here is an example of the 5 types or classes I'm thinking:

1) Soldier - Warrior's mastery of weapons, combined with Tactics and the Paragon's Leadership, Command, and Motivation. Subclasses could include Warrior, Swordsman, Knight, Paladin, etc.
2) Monk - Keeping the name, but going for more the "fighting monk", combining Dervish attack style (though with a staff or bare-handed), healing and protection, as well as a spiritual 'link to the gods,' combining Mysticism and Smiting (perhaps even Channeling from Rits) for a holy/lightning spirit channel magic. Subclasses could be Martial Artist, Healer, Saint, Channeler, Cleric, etc.
3) Mage - Combines the Elementalist, Inspiration and Illusion from Mesmers, Weapon Spells from Rits, and new summon spells (like the Asura summons). Subclasses could include Elementalist, Enchanter, Alchemist, Conjurer, etc.
4) Hunter - Bascially the Ranger combined with Assassin. Would also be a second weapons master (like soldier), but with Bows, Crossbows, Daggers, and Spears/Javelin. Sublcasses: Archer, Assassin, Feral (little shout back to my old class concept ), Trapper, etc.
5) Necromancer - Had to keep this! Combined current necro with Domination Magic, and Ritualist Spirits. Subclasses: Minion Master, Spiritualist, Warlock, Vampire, etc.

I would love this, just love it! It keeps pretty much all the main attributes and current classes, but dissolves them into 5 classes that makes sense. I know the Mesmer is pretty much abolished with this, and don't get me wrong, I love the Mesmer, but you could still technically make one by being a Mage/Necromancer. Anyway, it's how I'd do it
arcanemacabre is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
New Professions vs. Core Professions and Skills azuresun Sardelac Sanitarium 0 Jul 26, 2006 07:37 PM // 19:37
Does anyone really want new professions? Sofia Sofia Sofia Sardelac Sanitarium 27 Jun 14, 2006 03:54 AM // 03:54
megalupin Explorer's League 5 May 20, 2006 03:06 PM // 15:06
Tensai Questions & Answers 3 Apr 30, 2006 10:02 PM // 22:02


All times are GMT. The time now is 11:52 PM // 23:52.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("